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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p>Animowany shader wody.  
 <a href="class_kdunee_shaders_1_1_water_shader.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for KduneeShaders.WaterShader:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_kdunee_shaders_1_1_water_shader.png" usemap="#KduneeShaders.WaterShader_map" alt=""/>
  <map id="KduneeShaders.WaterShader_map" name="KduneeShaders.WaterShader_map">
<area href="class_kdunee_shaders_1_1_general_shader.html" title="Ogólna klasa shaderów." alt="KduneeShaders.GeneralShader" shape="rect" coords="0,0,192,24"/>
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<p><a href="class_kdunee_shaders_1_1_water_shader-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a5311b4defad342bb55deaf4628a266f8"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_water_shader.html#a5311b4defad342bb55deaf4628a266f8">WaterShader</a> (ContentManager content, Texture2D primary, Texture2D secondary)</td></tr>
<tr class="memdesc:a5311b4defad342bb55deaf4628a266f8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Konstruktor shadera.  <a href="#a5311b4defad342bb55deaf4628a266f8"></a><br/></td></tr>
<tr class="memitem:aa357f6b16a3ebd1a7314a0eef2cbcd27"><td class="memItemLeft" align="right" valign="top">override void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_water_shader.html#aa357f6b16a3ebd1a7314a0eef2cbcd27">Update</a> (float delta, Vector3 eye, Vector3 light)</td></tr>
<tr class="memdesc:aa357f6b16a3ebd1a7314a0eef2cbcd27"><td class="mdescLeft">&#160;</td><td class="mdescRight">Aktualizacja shadera.  <a href="#aa357f6b16a3ebd1a7314a0eef2cbcd27"></a><br/></td></tr>
<tr><td colspan="2"><h2><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:a5cbb0945562bfa1f2ad589b644593755"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_water_shader.html#a5cbb0945562bfa1f2ad589b644593755">Shininess</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a5cbb0945562bfa1f2ad589b644593755"><td class="mdescLeft">&#160;</td><td class="mdescRight">Połyskliwość - wykładnik w równaniu na specular.  <a href="#a5cbb0945562bfa1f2ad589b644593755"></a><br/></td></tr>
<tr class="memitem:a1bee045a96950e2ce15093671a2acffa"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_water_shader.html#a1bee045a96950e2ce15093671a2acffa">MovementRange</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a1bee045a96950e2ce15093671a2acffa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Zasięg ruchów wody.  <a href="#a1bee045a96950e2ce15093671a2acffa"></a><br/></td></tr>
<tr class="memitem:a59cfa3a89188127838e2bc42c13041c6"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_water_shader.html#a59cfa3a89188127838e2bc42c13041c6">TimeScale</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a59cfa3a89188127838e2bc42c13041c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Prędkość falowania.  <a href="#a59cfa3a89188127838e2bc42c13041c6"></a><br/></td></tr>
<tr class="memitem:acf6a5c8b65446dec5c3a098094ccff8c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_water_shader.html#acf6a5c8b65446dec5c3a098094ccff8c">FoamScale</a><code> [get, set]</code></td></tr>
<tr class="memdesc:acf6a5c8b65446dec5c3a098094ccff8c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rozmiar "piany" na powierzchni wody.  <a href="#acf6a5c8b65446dec5c3a098094ccff8c"></a><br/></td></tr>
<tr class="memitem:af1bc59fc5fb7ae5764c802130b1afb42"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_kdunee_shaders_1_1_water_shader.html#af1bc59fc5fb7ae5764c802130b1afb42">FoamPower</a><code> [get, set]</code></td></tr>
<tr class="memdesc:af1bc59fc5fb7ae5764c802130b1afb42"><td class="mdescLeft">&#160;</td><td class="mdescRight">Intensywność "piany".  <a href="#af1bc59fc5fb7ae5764c802130b1afb42"></a><br/></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Animowany shader wody. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a5311b4defad342bb55deaf4628a266f8"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="class_kdunee_shaders_1_1_water_shader.html#a5311b4defad342bb55deaf4628a266f8">KduneeShaders.WaterShader.WaterShader</a> </td>
          <td>(</td>
          <td class="paramtype">ContentManager&#160;</td>
          <td class="paramname"><em>content</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Texture2D&#160;</td>
          <td class="paramname"><em>primary</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Texture2D&#160;</td>
          <td class="paramname"><em>secondary</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Konstruktor shadera. </p>
<dl class="params"><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">content</td><td>Menadżer danych</td></tr>
    <tr><td class="paramname">primary</td><td>Pierwsza tekstura piany</td></tr>
    <tr><td class="paramname">secondary</td><td>Druga tekstura piany</td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="aa357f6b16a3ebd1a7314a0eef2cbcd27"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">override void <a class="el" href="class_kdunee_shaders_1_1_water_shader.html#aa357f6b16a3ebd1a7314a0eef2cbcd27">KduneeShaders.WaterShader.Update</a> </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>delta</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Vector3&#160;</td>
          <td class="paramname"><em>eye</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">Vector3&#160;</td>
          <td class="paramname"><em>light</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Aktualizacja shadera. </p>
<dl class="params"><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">delta</td><td>Ilość czasu, jaki upłynął</td></tr>
    <tr><td class="paramname">eye</td><td>Pozycja obserwatora</td></tr>
    <tr><td class="paramname">light</td><td>Pozycja światła</td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented from <a class="el" href="class_kdunee_shaders_1_1_general_shader.html#a47952cdd1aa8a5834abdf62d55bf1fcb">KduneeShaders.GeneralShader</a>.</p>

</div>
</div>
<hr/><h2>Property Documentation</h2>
<a class="anchor" id="af1bc59fc5fb7ae5764c802130b1afb42"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float <a class="el" href="class_kdunee_shaders_1_1_water_shader.html#af1bc59fc5fb7ae5764c802130b1afb42">KduneeShaders.WaterShader.FoamPower</a><code> [get, set]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Intensywność "piany". </p>

</div>
</div>
<a class="anchor" id="acf6a5c8b65446dec5c3a098094ccff8c"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float <a class="el" href="class_kdunee_shaders_1_1_water_shader.html#acf6a5c8b65446dec5c3a098094ccff8c">KduneeShaders.WaterShader.FoamScale</a><code> [get, set]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Rozmiar "piany" na powierzchni wody. </p>

</div>
</div>
<a class="anchor" id="a1bee045a96950e2ce15093671a2acffa"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float <a class="el" href="class_kdunee_shaders_1_1_water_shader.html#a1bee045a96950e2ce15093671a2acffa">KduneeShaders.WaterShader.MovementRange</a><code> [get, set]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Zasięg ruchów wody. </p>

</div>
</div>
<a class="anchor" id="a5cbb0945562bfa1f2ad589b644593755"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float <a class="el" href="class_kdunee_shaders_1_1_water_shader.html#a5cbb0945562bfa1f2ad589b644593755">KduneeShaders.WaterShader.Shininess</a><code> [get, set]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Połyskliwość - wykładnik w równaniu na specular. </p>

</div>
</div>
<a class="anchor" id="a59cfa3a89188127838e2bc42c13041c6"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float <a class="el" href="class_kdunee_shaders_1_1_water_shader.html#a59cfa3a89188127838e2bc42c13041c6">KduneeShaders.WaterShader.TimeScale</a><code> [get, set]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Prędkość falowania. </p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>C:/Users/kdunee/Documents/Visual Studio 2010/Projects/ShaderApp/KduneeShaders/WaterShader.cs</li>
</ul>
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